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TrackTitleDirectory
(SFX...)
LocationComposerComments
https://scpcb.gamepedia.com/File:MenuAmbience.oggMenu AmbienceMusicMenu.oggStarts playing once the main menu finishes loading. It continues to play throughout the menu and loading screens until the game starts.Tim MorrisonFull Track
https://scpcb.gamepedia.com/File:Blue_Feather.oggBlue FeatherMusicIntroClass-D Cells: Starts playing when D-9341 wakes up. It continues to play until the player enters SCP-173's containment chamber.

SCP-1162's containment chamber: Plays briefly after the coin has been selected in the player's inventory.

Kevin MacLeod, edited by OmniaryFull Track
https://scpcb.gamepedia.com/File:The_Dread.oggThe DreadMusicThe Dread.oggSCP-173's Containment Chamber: Starts playing when the player enters the chamber. It continues to play until the player leaves the Light Containment Zone.Kevin MacLeodFull Track
https://scpcb.gamepedia.com/File:HCZ_Background.oggHeavy Containment AmbienceMusicHeavyContainment.oggHeavy Containment Zone: Starts playing when the player enters the zone. It continues to play throughout the area until the player exits the zone.Created using a mix of two tracks composed by FireFox and Kevin MacLeod. FireFox's Track
https://scpcb.gamepedia.com/File:Anxiety.oggAnxietyMusicEntranceZone.oggEntrance Zone: Starts playing when the player enters the zone. It continues to play throughout the area until the player exits the zone. It also plays briefly during the game's initial loading screen.Created using a mix of two tracks composed by FireFox and Kevin MacLeod. FireFox's Track
https://scpcb.gamepedia.com/File:Mandeville.oggMandevilleMusic420J.oggStarts playing when the player either smokes SCP-420-J or consumes a cup of 420/Weed/Dope/Green Dragon from SCP-294.Kevin MacLeodFull Track
https://scpcb.gamepedia.com/File:Bump_in_the_Night.oggBump in the NightMusic106.oggStarts playing when SCP-106 is chasing the player.

SCP-106's Containment Chamber: Upon SCP-106 appearing in its chamber during the Recall Protocol.

Kevin MacLeod, edited by OmniaryFull Track
https://scpcb.gamepedia.com/File:PocketDimension.oggPocket Dimension AmbienceMusicPD.oggPocket Dimension: Starts playing once the player is in the dimension. It continues to play until the player either escapes the dimension or enters the trench.FireFoxFull Track
https://scpcb.gamepedia.com/File:PDTrenchAmbience.oggTrench AmbienceMusicPDTrench.oggThe Trench: Starts playing when the player is transported to the trench. It continues to play until the player escapes the area.Omniary
https://scpcb.gamepedia.com/File:Groaning_Ambience.oggGroaning AmbienceMusicRoom3Storage.oggMaintenance Tunnels and Storage Area 6: Starts playing when the player takes the elevator down to the lower level. It continues to play until the player exits the area.FireFox
https://scpcb.gamepedia.com/File:On_Mount_Golgotha.oggOn Mount GolgothaMusic012Golgotha.oggSCP-012's Containment Chamber: Upon SCP-012 being triggered. The song will play from one of the monitors in its containment chamber where a personnel had sent a sound file with a rendition of the composition written on SCP-012.Regalis and one of his friends.The song contains samples of Regalis playing the drums and his friend playing the guitar and screaming. The sounds of oriental instruments were then added onto the track in post.
https://scpcb.gamepedia.com/File:012Ambience.oggSCP-012 AmbienceMusic012.oggSCP-012's Containment Chamber: Upon SCP-012 being triggered.SlagarThis track was intended to be used with SCP-1025, but Regalis decided to use it with SCP-012 instead.
https://scpcb.gamepedia.com/File:SCP-049_Tension.oggSCP-049 TensionMusicRoom049.oggSCP-049's Containment Chamber: Starts playing when the player takes the elevator down to the tunnels. It continues to play until the player exit the tunnels.FireFoxFull Track
https://scpcb.gamepedia.com/File:Horror12.oggSCP-049 AmbienceHorrorHorror12.oggStarts playing when the player is in the vicinity of SCP-049.SlagarThis track was intended to be used as SCP-106's chase theme, but Regalis decided to use it with SCP-049 instead.
https://scpcb.gamepedia.com/File:049_Chase_SL.oggSCP-049 ChaseMusic049Chase.oggSurveillance Room: Starts playing when SCP-049 appears in the room.FireFoxFull Track
https://scpcb.gamepedia.com/File:AI.oggSCP-079 AmbienceMusic079.oggSCP-079's Containment Chamber: Starts playing when the player enters the chamber. It continues to play until the player exits the area.Class401
https://scpcb.gamepedia.com/File:096_1.oggSCP-096 AmbienceMusic096.oggSCP-096's Lockroom: Starts playing when the player is within proximity of the lockroom. It continues to play until the player leaves the area.Omniary and FragdaddyXXLAmbient noises heard in the background.
https://scpcb.gamepedia.com/File:096_2.oggSCP-096 Startle AmbienceMusic096Angered.oggStarts playing when the player views SCP-096's face. It continues to play until SCP-096 begins chasing the player.Unknown
https://scpcb.gamepedia.com/File:096_3.oggHushMusic096Chase.oggStarts playing when SCP-096 begins chasing the player after they view its face. It continues to play until SCP-096 reaches and kills the player.Kevin MacLeodFull Track
https://scpcb.gamepedia.com/File:178ambient.oggSCP-178 AmbienceMusic178.oggStarts playing when the player equips SCP-178. It continues to play throughout the scenario until the player removes SCP-178.FireFoxFull Track
https://scpcb.gamepedia.com/File:Music205.oggSCP-205 AmbienceMusic205.oggSCP-205's Containment Chamber: Starts playing when the player enters the chamber. It continues to play until the player exits the area.FireFox
https://scpcb.gamepedia.com/File:8601.oggSCP-860-1 ThemeMusic8601.oggSCP-860-1: Starts playing when the player enters the forest. It continues to play until the player either exits the forest or SCP-860-2 begins chasing them.Created using a mix of two tracks composed by FireFox, edited by Regalis.Track One
https://scpcb.gamepedia.com/File:8602.oggSCP-860-2 ThemeMusic8601Cancer.oggSCP-860-1: Starts playing when SCP-860-2 begins chasing the player. It continues to play until the player either exits the forest or SCP-860-2 reaches and kills them.Created using a mix of two tracks composed by FireFox, edited by Regalis.Track One
https://scpcb.gamepedia.com/File:895.oggSCP-895 AmbienceAmbientRoom Ambience895.oggSCP-895's Containment Chamber: Starts playing when the player gets within range of the chamber. It continues to play until the player exits the chamber.SlagarFull Track
https://scpcb.gamepedia.com/File:914.oggSCP-914 AmbienceMusic914.oggSCP-914's Containment Chamber: Starts playing when the player enters the containment chamber. It continues to play until the player exits the chamber.FireFoxFull Track
https://scpcb.gamepedia.com/File:1123_Ambience.oggSCP-1123 AmbienceMusic1123.oggSCP-1123's Containment Chamber: Starts playing when the player touches SCP-1123. It continues to play until the sequence finishes.FireFoxFull Track
https://scpcb.gamepedia.com/File:1499.oggSCP-1499 AmbienceMusic1499.oggSCP-1499: Starts playing when you equip it. It continues to play until the gas mask is removed.Revo794
https://scpcb.gamepedia.com/File:1499Danger.oggSCP-1499-1 ThemeMusic1499Danger.oggSCP-1499: Starts playing when the SCP-1499-1 instances begin chasing the player. Stops playing when SCP-1499 is removed.Revo794
https://scpcb.gamepedia.com/File:Scpradio_tune.oggChannel 3 ThemeRadioscpradio0.oggThe tune that plays in the background of the SCP Foundation On-site Radio.Tallfellow
https://scpcb.gamepedia.com/File:Satiate_Strings.oggSatiate StringsMusicGateB1.oggGate B: Starts playing when the player reaches the surface. It continues to play until an apache spots the player.Kevin MacLeodFull Track
https://scpcb.gamepedia.com/File:Medusa.oggMedusaMusicGateB2.oggGate B: Upon an apache detecting the player or when SCP-682 escapes from the site. Kevin MacLeodFull Track
https://scpcb.gamepedia.com/File:Satiate.oggSatiateMusicGateA.oggGate A: Starts playing when the player reaches the surface. It continues to play until the ending screen appears.Kevin MacLeod, edited and sped up by RegalisFull Track
https://scpcb.gamepedia.com/File:Ending.oggEnding ThemeMusicEnding.oggStarts playing when the ending screen appears.Created using a mix of two tracks by Kevin MacLeod, edited by Regalis.Track One
https://scpcb.gamepedia.com/File:Credits.oggCreditsMusicCredits.oggStarts playing after the ending screen once the credits appear.Jerry Capehart, piano cover by Vane Brain.The song is a piano cover of Turn Around, Look at Me that is considerably slowed down.
https://scpcb.gamepedia.com/File:Breath.oggBreathEndingMenuBreath.oggStarts playing when the player returns to the main menu, after viewing one of the game's endings.CMXThe track is comprised of D-9341 taking a deep breath followed by a guitar solo from the song Vanha Talvitie
https://scpcb.gamepedia.com/File:087B.oggGathering Darknessmusic.ogg (in assets directory of SCP-087-B)Plays throughout SCP-087-B.Kevin MacLeod, edited by RegalisFull Track
https://scpcb.gamepedia.com/File:Guard_music1.ogg

https://scpcb.gamepedia.com/File:Guard_music2.ogghttps://scpcb.gamepedia.com/File:Guard_music3.ogghttps://scpcb.gamepedia.com/File:Guard_music4.ogghttps://scpcb.gamepedia.com/File:Guard_music5.ogg

Guard MusicRoomIntroGuardMusic[1-5]Class-D Cells: Plays out of the cell guard's helmet.Vane Brain
Retrieved from 'https://scpcb.gamepedia.com/Music?oldid=42448'

The Army Song

'The Army Goes Rolling Along'

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Verse:

March along, sing our song, with the Army of the free.

Count the brave, count the true, who have fought to victory.

We’re the Army and proud of our name!

We’re the Army and proudly proclaim:

First Chorus:

First to fight for the right,

And to build the Nation’s might,

And the Army goes rolling along.

Proud of all we have done,

Fighting till the battle’s won,

And the Army goes rolling along.

Refrain:

Then it’s hi! hi! hey!

The Army’s on its way.

Count off the cadence loud and strong;

For where’er we go,

You will always know

That the Army goes rolling along.

Second Chorus:

Valley Forge, Custer’s ranks,

San Juan Hill and Patton’s tanks,

And the Army went rolling along.

Minute men, from the start,

Always fighting from the heart,

And the Army keeps rolling along.

Refrain:

(same as above)

Third Chorus:

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(slower, more freely)

Men in rags, men who froze,

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Still that Army met its foes,

And the Army went rolling along.

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Faith in God, then we’re right,

And we’ll fight with all our might,

As the Army keeps rolling along.

Refrain:

Then it’s hi! hi! hey!

The Army’s on its way.

Count off the cadence loud and strong; (two! three!)

For where’er we go,

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You will always know

That the Army goes rolling along! (keep it rolling!)

And the Army goes rolling along!

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History

The song was originally written by Field Artillery First Lieutenant [later Brigadier General] Edmund L. Gruber, while stationed in the Philippines in 1908 as the “Caisson Song.' The original lyrics reflect routine activities in a horse-drawn Field Artillery battery. The song was transformed into a march by John Philip Sousa in 1917 and renamed “The Field Artillery Song.”


It was adopted in 1952 as the official song of the Army and retitled, “The Army Goes Rolling Along.” The current lyrics tell the story of our past, our present, and our future.


The “Army Goes Rolling Along” is played at the conclusion of every U.S. Army ceremony and all Soldiers are expected to stand and sing.